Wednesday, May 9, 2007

Day 3 - Reflections and Questions

Reflect on the VRML resources that you were shown today and post your thoughts on how such tools can bridge the gap between digital immigrants teaching digital natives in the classroom. Can VRML be used to enhance or promote inquiry based learning in the classroom? How?

10 comments:

Anonymous said...

I really enjoyed getting to work on the computer and understanding the VRML information. It helps to have knowledgable people to help when needed. I have learned alot of information that I think will be very helpful in the classroom.
Afternoon: I enjoyed the experts and little tricks, but I prefer working on the computer and getting more aquainted with the VRML.

Anonymous said...

I have enjoyed learning VRML and I feel that I can use the material that I have learned to help my students. I think that I can take the 3-D models to peak or spike their interest from the very beginning and then they will want to learn about the topic. VRML will also inhance their inquiry skills because they will have to think before they do and figure out what is wrong with their program in order to get them to run.

Anonymous said...

I enjoyed learning more about VRML. I really think it can be a tool that i will use in my classroom. Students will be more engaged using this program instead of worksheets.

Anonymous said...

With the right training and implementation, VRML has the potential to bridge the gap between teaching digital immigrants and visual natives. I feel it is a very motivational tool to the digital immigrant and a very challenging and enriching tool to the digital native. Once one gains the technical skills and confidence to use it correctly, he or she will see instant results reflected in top-quality, unique projects.
VRML can definitely be used to enhance or promote inquiry learning. A prime example would be to use it with the interactive whiteboard to stimulate a class discussion on a particular topic such as the Solar System. As students ask questions about the orbits of planetary bodies or other related topics, the teacher could use animations to put their "what ifs" into action. Later, students could make the modifications independently. Overall, VRML is a very low-risk tool that promotes higher-level thinking skills.

Anonymous said...

VRML resources that I found on the net helped me to understand the complexity of the programs. I think that I can take the 3-D models and change parts of the program to fit my classroom needs. VRML examples can be very useful in the classroom to motivate students interest.

Anonymous said...

I believe these tools could help in bridging the gap by allowing the content to be presented in an interesting and entertaining way. This will give children a way to relate with real world objects in a 3D environment and integrate lessons in math and science. VRML is a great engine for learning.

Anonymous said...

VRML will help to bridge the gap by providing immigrants some knowledge of how these programs are developed.
VRML will be very useful for promoting inquiry based learning. For instance, students may change variables so that they will see the effects. The use of these simulations will lesson the amount of time spent on "hands-on" labs and also provide for "more" materials.

Anonymous said...

I think VRML can help make a connection between some of the things that digital natives use on a daily basis, such as video game graphics, movies, and computers in a way that is related to classroom topics.

Anonymous said...

I believe that anytime a digital immigrant can learn and teach some type of technology to a digital native that it closes the gap between the two. Life is technology these days and the natives are only going to move forward with technology. If the immigrants do not try to relate and move in the same direction the gap will only get bigger. Allow that situation into the classroom and I am afraid that teachers will completely lose students.

VRML can be used to both enhance and promote inquiry-based learning. It can do so by either teaching the code so that students can try different things with the code to see what happens or it can enhance and promote by simulating situations in 3D. Programs can be made to have different outcomes depending on actions taken by the user. This would be good for school systems that may not have the funds to purchase certain items needed to demonstrate a concept.

Anonymous said...

Using this technology closes the gap for immigrants(myself). VRML can be used effectively to promote inquiry. Allwing students to ask questions as well as asking them inquiry based questions.